Thursday, February 24, 2011

Paper Reading #11

Comments

Reference Information
Title - Chronicle: capture, exploration, and the playback of document workflow histories
Authors -Tovi Grossman, Justin Matejka, and George Fitzmaurice

Summary
    This article is based on the idea of saving user events into a stored location. This would allow users to go back in time and see exactly how or why they did soemthing. Chronicle provides users with a timeline and allows them to go back to events, particclar the more important ones. Users can see when things were deleted, created, etc at any point during the timeline. Another feature of Chronicle is the video playback. It allows users to seewhat they did in a real time atmosphere. The authors explain that this tool would be very helpful for instructional purposese. If a student wasnted to see exactly how the professor did something, they could simply just play the video feed back and watch for themselves.The authors did a study of qualitative information involving 8 different users with previoud image editing experiance. Just about all of them had alot of success and found the tool to be extremely useful.

Discussion
  I really liked reading this article on document workflow histories. This was focused mainly on image editing. I could see how useful this would be for almost any application. For example, Google Wave, attempted this type of application. The tool was basically a chat that could be played back to see exactly who joined and when. Also, you could see when items were added to the chat, and in what particular sequence. I also believe that this could be used in an educational setting to provide students with another technology.




An example of a Google Wave chat









Emotional Design Miniblogs

Reference  Information
Title - Emotional Design: Why We Love (or Hate) Everyday Things
Authors - Donald A. Norman


Chapter 1

Summary
   The main focus of this chapter is dealing with attractive designs. According to the authors, things that have been design to be aesthetically pleasing to the human eye seem to be more helpful. This gives users a more positive outlook on the item. Also, The author mentions visceral, behavioral, and reflexive as the three levels of processing. 

Discussion
   I enjoyed the first chapter of Emotional Design. I liked the style used by Norman in Everyday Things so I hope he keeps this same style in this book. It was interesting to look at how things that have a better look can really increase productivity. I can see myself getting stressed out at products that just seem to bug after long periods of time working on them

Chapter 2

Summary
     This chapter was centered around sentimental objects in the workplace. The author discusses the 3 different levels of designs: Visceral, Behavior, and Reflective. The author goes on to discuss how difficult it is to match and fill all 3 of these different levels.

Discussion   
   I really enjoyed reading this chapter. I liked the author's perspective on emotional attachment to objects. People get attached to objects and things the more and more they use and see them.

Chapter 3

Summary
         The author goes into alot more detail pertaining to the 3 levels of design. visceral is first discussed which deal more with of how the physical look at feel will affect the user. Next, is the behavioral design which deals with how function of the object relates to the user. Finally, the reflective design focuses on sentimental meaning of the object to the user

Discussion
      It seems that Norman is intentionally contrasting himself in this book vs The Design Of Everyday Things. I can only assume he is doing this on purpose but not really sure why.

Tuesday, February 22, 2011

Paper Reading #10

Comments
Shena Hoffmann
Patrick Frith

Reference Information
Title - Enhanced area curors: reducing the find pointing demands for people with motor impairments
Authors - Leah Findlater, Alex Jansen, Kristen Shinohara, Morgan Dixon, Peter Kamb, Joshua Ratika, Jacob O. Wobbrock

Summary
   This article was about one particular solution to helping motor impaired computer users. The article wanted to see if enhanced area cursors help or hinder the usage of computer for these particular users. This study included users with different diseases, such as muscular dystrophy. The idea behind this technology is that the cursors with with smaller, denser targets. The study tested four different cursors to see how well they improved the way we use the computer. In the study, they used 12 able body, and 12 impaired users to test and compare results across the board. This studied evaluated several different aspects including: target clutter, target size, cursor type, and target spacing.


Discussion
    I really thought this article was fascinating in some sense. Technologies like these, that help the impaired to use  computers seem to be increasing a lot. I liked that the study used 12 able bodied and 12 impaired to get a better perspective of results. It would have been nice to see a few more from each category though. I could see how this technology could become extremely useful to the physically impaired in the very near future.

Wednesday, February 16, 2011

Paper Reading #9

Comments
Zachary Henkel
Jimmy Ho

Reference Information
Title - The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors
Authors - Chun Yu, Yuanchun Shi, Ravin Balakrishnan, Xiangliang Meng, Yue Suo, Mingming Fan, Yongqiang

UIST - 2010

Summary
    In this paper, the authors discussed their work on Satelite Cursrors. Their goal was to reduce mouse movement and overall poitning time. After discussing a few previous tecfhniques that had been used before, the authors started off with the satellite cursor and how it worked. It basically uses seperate satelite cursors that are attached to every target in the area. These targets will only be allowed to selected by its indivual satellite cursor. Spacial density seemed to be another target area this paper focused on because the location of images and cursor locations will be determined dynamically.
 Discussion
   This article was somewhat interesting to me. I thought the concept was a little different though. I'm not really sure how applicable this could be in todays computing. This might be more applicable on larger monitors because the empty space is so vast in these. I did enjoy reading about the expirments and results found in this paper.


Tuesday, February 15, 2011

Paper Reading #8

Comments
Adam Friedli
Shena Hoffmann
Reference Info
Title - Interaction design in the university: designing disciplinary interactions
Author(s) - Gale Moore, Danielle Lottridge


Summary
     The main focus of the Authors' in this paper deal with solving a problem. They explain 3 very different ways of going about problem solving. These include:: transdisciplinary, interdisciplinary, and multidisciplinary. The best technique is transdisciplinary. This technique uses mutiple fields to bring together finding's in each of these fields or a better overall solution. Multidiscplinary is very similar to this but it will only uses 2 separate fields to make contribution to the problem. On the other hand trasnsdisciplinary is basically combining to separate disciplines into one.

Discussion
    I really enjoyed reading this paper on problem solving techniques dealing with multiple fields. I had never heard of any of these techniques before but I could see how useful it would be. Computer Science and Philosophy are very similar in the studies so combining these two could have great benefit. By bringing in a person from another field, ideas from another perspective could go very far in solving the problem or at least brining them closer to it.



Wednesday, February 9, 2011

Paper Reading #7

Comments
Adam Friedli
Patrick Frith


Reference Information
Title -  Experience in social affective applications: methodologies and case study
Authors - Paul Andre, m.c. shraefel, Alex Dix, Dyen W. White
CHI 2010

Summary
    This article is centered around increasing the quality of life involving social interaction and engagement. The authors in the article discuss the importance of CHI and the details of the new application. meeting social and personal networking with a new design that improves quality of life is the project's overall goal. Healthii is the example discussed by the authors as a method of displays a user's well being using an avatar or a number system. This is based on 4 things: busy, enjoyment, stress and health. Inside of these 4 categories, 3 choices are made: (not, quite, and very) Users are not only able to post current "moods" but can also look at past posts.  They also had a goal to do a case study to see how exactly the participants would use this well-being software

Discussion
   I really enjoyed reading this article. I can easily see this becoming an integral part of facebook. Because Facebook is becoming less personal, this could add a very good personality aspect to is. I am just curious to see how detailed this avatar would become. I know they mention just 4 aspects to determine it during the building process. Who knows if thy would be able to integrate 8? 16? 30? Sometimes,  find it hard to catch a true emotion through text. Sarcasm especially is an aspect of the human conversation which is usually extremely hard to understand

emotion

Monday, February 7, 2011

Paper Reading #6

Comments
Jimmy Ho
Zack Henkel

Reference Information
Title- Tangible interfaces for download: initial observations from users' everyday environmen
Authors- Enrico Costanza, Matteo Giaccone, Olivier Kueng, Simon Shelley, Jeffrey Huang

Summary
   This article was centered around the research done on Tangible User Interfaces. The authors developed the Audio d-touch. Anybody with a webcam, printer, and computer could use this software. In order to get a good basis of user reaction the authors allowed for free use of this software online. The idea behind this is that they were able to create an extremely low cost and rediiliy avaibale TUI. After getting feedback from users it turned out the Audio d-touch was a success.


Discussion
  I really enjoyed this article. I haven't heard much about Tangible User Interfaces or their applications. It was really neat reading about the Audio d-touch. The idea of somebody physically drawing out the drums beats is astonishing to me. I also like the fact that they were able to make it free for everybody to try out. I might even borrow my roomates webcam so I can test this out

Thursday, February 3, 2011

Special Assignment: Dr. Celine Latulipe

Reference Information
Title - ToneZone: Image Exploration with Spatial Memory Cues
Author - Celine Latulipe, Michael Youngblood, Ian Bell and Carissa Orlando

Summary
    This article discussed imaging mapping and image editors. This new technology the "ToneZone" involves giving the user an ability to modify the tone range of a digital image. This allows for a "complex set of changes, including changing the brightness and contrast." The ToneZone uses a super imposed rectangle that has to coursers for both position and size. Also, the authors of this article developed a single input ToneZone system on top of the dual input.
  
Discussion
  I really enjoyed reading about the ToneZone. I have a decent experiance manipulating and editing photos using photoshop. With the ability to manipulae input and output tones, I can imagine how much value this could be to all photo editors. The great part of this tool is that it allows very novice and expert digital image editors to use.

Wednesday, February 2, 2011

Paper Reading #5

Comments
Patrick Firth
Jimmy Ho

Reference Information
Title - Tangible video bubbles
Author - Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam Mann


Summary
     This article was written about the "play space" and tangible video bubbles. The authors discuss the importance of young childrens' development process when it comes to art work. In response to this a tangible video bubble was developed. This allows for young children to interact with video recordings and drawings. Basically, the child can record itself and its current express. It can also edit the video and its audio on the video bubble. After this editing process is complete, the child can "spill out" the current bubble onto canvas with various drawings. The children can draw on this canvas just as they would with a piece of paper.

Discussion
     The idea discussed in this article was very different to me. The concept of capturing video and having it interact with a drawing bored is very interesting. I could see how this could possibly be very useful tool. Maybe after development is progressed this could be used for presentations, meetings, and other ways to display video/drawings in one location.